Disclaimer: Somewhere on this blog are multiple grammatical mistakes, spelling errors and obscure Star Wars references.

Wednesday, March 23, 2011

Review: BulletStorm (360, PS3, PC)

Now, when someone tells me, "hey dude, remember Cliff Bleszinksi? Yeah, he made a new game," the bar is already pretty darn high. Bleszinski happens to be part of the Epic Games team. Remember them? They made Gears of War.

Thanks to the wonderful folk at EA Middle East, I got my hands on a sweet little copy of Bulletstorm. And man, it was good. BS (lol) follows the story of a crew of former assassins - turned - mercenaries out to get back at their former boss who betrayed them. A simple story line, so not much you can do wrong with that. 

The main problem with creating an FPS/TPS is being able to differentiate it from all the others. So while Halo focused on an inspiring story to follow, Gears of War focused on cover-and-duck gameplay etc., Bulletstorm focuses on forcing the player to find new ways to kill the baddies. These ways, are called Skillshots.

With a unique, 'leash,' you can pull baddies towards you (Mortal Kombat's Scorpion style) and decide how you wish to dispatch them. This could involve, and is not limited to, kicking them onto a cactus, shooting them in the balls (yes, balls) or throwing them out of a building.

Non-repetitive gameplay, foul language, a nice array of weapons with a unique secondary fire option for each weapon, believable boss characters and a story that doesn't make you go, "Seriously?" make this a game worth your time.

Visual: 8.5/10
Audio: 9.5/10
Gameplay: 10/10
Story: 9/10


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